Brecon Hoadley v David Nettleton (Tue 31 May 2022)
Match won by Brecon Hoadley. Result: 6-3.
Starting level for
Brecon Hoadley:
627, level confidence: 52%.
Starting level for
David Nettleton:
589, level confidence: 74%. Set manually.
Brecon Hoadley to win as he is currently playing
6% better than David Nettleton.
Brecon Hoadley won 67% of the points.
Assuming that any level changes are shared between both players, for this result it looks like Brecon Hoadley actually played at a level of
700 and David Nettleton at a level of
528. Without any damping, both players would need to be adjusted by 12% to match this result.
As this is a best of 1 match rather than best of 5, these adjustments have been reduced to 9% and 9% respectively.
Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Brecon Hoadley changes to +9% and David Nettleton changes to -6.1%.
After applying standard match damping, the adjustment for Brecon Hoadley becomes +5.9% and for David Nettleton becomes -4.6%.
Apply match/event weighting of 50% for 'Redland Boxes' so the adjustment for Brecon Hoadley is +3% and for David Nettleton is -2.2%.
Increase level confidence due to one more match played. Brecon Hoadley: 72%, David Nettleton: 86%. Reduce level confidence based on how unexpected the result is. Brecon Hoadley: 64%, David Nettleton: 77%.
Final level for Brecon Hoadley:
646, level confidence: 64%.
Final level for David Nettleton:
576, level confidence: 77%.
Notes
- This calculation is done in two main parts; first work out the adjustment needed to match the results
and then apply damping. This means that levels should always be 'about right' but the time taken
to get there or the volatility is dependent on the damping.
- A level also has 'level confidence' which drops if players haven't played for a long time or have had
enexpected results. As low confidence levels adjust more quickly than high confidence levels, it allows
these players to find their level more quickly without impacting their opponent's level too much.
- Point scores are used as well as game scores for accuracy - particularly important for 3-0 results -
though we can work with game scores only too, albeit with more damping.
- Mismatched players are allowed for - you don't have to hammer your opponent. See explanation above
if this applies to this match.
- The section on damping is where we still have some options. We have recently made a change to damp
league matches more than tournament matches and box matches even more than that. This gives added
weight to the more important matches.
- There are occasional, very small adjustments made to all players to keep the averages constant which
are not covered here.
- You don't get a bonus just for winning - if you want to go up you have to play better
than expected against your opponent.
- We have spent more than 5 years fine tuning the level calculations based on tens of thousands of match results
and a great deal of feedback from players, team captains and coaches. It's the most usable and accurate
ranking system there is in any sport, let alone squash.
- For a more complete explanation of how levels are calculated (on which this system is based) see the help file
here.
- If you have thoughts/opinions on the above or any feedback on the way levels are calculated or updated,
please contact us.
We welcome all feedback, although we are keen squash players ourselves and would pefer to be on-court than
in front of a screen so please be patient and please do try to see if your question has already been
answered on the help page. We are unable to
answer questions about hard anyone played in their match - we only get to see the results - and if your
level didn't increase as expected please make sure you've looked at the above explanation before
contacting us. If you want to go up the levels, train harder, listen to your coach and win more points.
Or just be incredibly talented!